Don't want em? Right click to select just them then delete em. If you notice there being dots everywhere, those are the VTA information you had the option to turn off earlier. You may need to hit "R" then "X" then type "90" then press "enter" if the model is laying down. We can import a raw smd but the qc file as ALL of the information. Now we use file>import>source engine and select that qc file. Press "A" to highlight everything, then press the "del" key or fn+backspace on some laptops. In your Blender document, you will see it starts out with a cube, a light, and a camera.
The instructions for installation are on the site there. You will need the Blender Source tools which can be found here. Actually you need one other program for importing into Minecraft) I will be covering the method for Blender, since Blender is free, multiplatform, and can be used to convert the model to formats that 3DS Max, Maya, C4D, Unity, Minecraft, and more can use. There are tools like Wall Worm for 3ds max and the offical maya plugin in the Source Sdk. If you did it right, a new folder in the "models" folder will be created with a. Disable Vertex anims if you don't want any included face animations. This setting and the next doesn't disable posing the model. Next, disable the physics mesh if you don't need the collision box meshes used for ragdoll physics. Turn off lod meshes if you don't want to decompile the low quality models that are seen when the model is farther away in gmod/sfm. They are mostly only in NPCs as ragdolls have no need for animations. Turn off bone animation smd files if you don't want anims to be included. In the decompile tab, use the file selecter to select the. Tools>Convert folder can batch convert many.Ĭrowbar requires a little bit more explanation. Vtfedit can convert materials (vtf files) to png and tga. Step 4: Now that you have the Models and Materials folders, get crowbar for models and VTFEdit for converting textures.
(note: I don't have the mac or linux versions of the program. If you do not have Gmod, GMAD can be downloaded here.
exe if using the mac or linux version) which can be found in your \steamapps\common\GarrysMod\bin\ folder. gma by dropping the it onto GMAD.exe (or not. If it's a gmod addon, you will need to extract the. Step 3: If using a gmod addon, Extract the Models and Materials folders somewhere. I can confirm it works in Firefox and IE. This does not work in chrome for whatever reason. Step 2: Copy this url onto this site and hit download. The url will look like "/sharedfiles/filedetails/?id=addonid"
Step 1: Find the Steam Workshop page for the model you want. You can import maps too but that's for another time with a completely different process. If you want to get the files straight out of your steam downloaded workshop content folders, skip steps 1-3. First part matters most for Gmod since Gmod costs money.
I will be covering getting the files without either program first, then opening those in your software of choice.